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Grand Prix World Frequently Asked Questions



Last Revision: 19th July 2002

This document does not replace the manual but provides some hints and tips that have been given out over the past few years. There are several ways of playing GPW so if you are doing something and it's working for you then forget what you read below, however if you are stuck the hints might help.



How do I solve the problem of the rear wings which keep breaking after 20 laps or so?
Re: Rear Wing problem. To solve this you can do one of two things, either of which should stop rear wing breakage from happening:

1. Develop a new engine (R & D) with a higher Rigidity value.
2. Reduce the Top Speed order for your racing drivers - usually the figure of 4 or less (as you suggest) will solve the problem. The only driver order you need to reduce is Top Speed.
What's happening is your engines are transmitting excessive vibrations through to the car's body work. So the harder your driver pushes, the more the engine block vibrates, the more likely you are to have chassis breakage.

Help I'm a beginner playing as Ferrari and am having problems making enough money, any hints?
Starting with Ferrari...
My text concentrates on Money - so don't forget to play the rest of the game - repairing cars, designing next years car, hiring staff for next year etc.. For now - until you've got plenty of staff and are getting use to clinching the big deals - forget about hospitality and licensing. Focus on sponsorship deals. Go for the big deals first.
Start by choosing a Team Sponsor. Go for a big 5 block Cash one, such as Marrano. Immediately put 35% on them.. Also go for an engine manufacturer - say Mercedes and put 35% on them. Put the rest on your choice of Tyres (Bridgestone).
Every turn:
Hire any commercial assistants that are rated good or higher. Use the head hunter if none appear on the job market. Always leave space for 2 or 3 assistants. So start sacking trainees when your department starts to get full.
Look for progress - you want to get Works deals with all of them. Press the W before signing the deal - you want them to pay you money as well as providing their services for free. As soon as you sign a deal take them off - forget about bonuses for now. The first new sponsor you want to attract is Fuel - and you want a works deal there. After that as staff become free put them on highly rated (4 or 5 blocks) sponsors. Get them signed up and then move on to other good sponsor.
Towards the last three races, time is running out so don't start on 5 or 4 - try 2 or 3. If you have spare staff around then put them on bonuses for your team sponsor. This should get you well over 50M for next year.

Help � I'm losing lots of money, any tips?
Suggest keeping the bonus rates for your commercial manager low - 9% bonus plus salary means he can cost you over 6 million a year!
If you are a top team like Ferrari, make sure you get the rich sponsors as you'll need the money. Go for them earlier in the season as they might be snapped up later on.

How can I get partner deals on engine and team and fuel?
For Partnership just click on the P and get lots of staff onto it early in the season.
There are only so many of these deals on offer (sometimes only 1) so you have to get there first. By the way I'd go for works deals, they are much better quite often the supplier/sponsor will pay you to use their product.

How do I get the best out off publication, i.e. fan club, clothing, cars and the rest of it?
These deals are 'icing on the cake' and should be pursed once you've got your main sponsors sorted. If you've got a huge staff of top quality assistants and sponsors are under control, then use the spare time to bring in some extra cash. The most valuable deals are at the bottom
e.g. cars, the smallest at the top.

Is it good to spend money on advantages, such as TV and success?
Yes. If you gain the advantages it's certainly worth using them to accelerate sponsor deals. They all have the same 'strength' in helping you get the deal.

When should I expand my factory? Should I do it a level at a time, or all at once?
I expand when I have the money and my staff limits are reaching the max and all my staff are rated good or higher. If I have plenty of spare money I like to get the job out of the way and build it all at once - but money is the factor.

Which is the best team to start with
It all depends on what you mean by best. The teams are listed in order of difficulty (with difficulty meaning winning Championships), with the Teams at the top more likely to win. So for more of a long term challenge, where I get to shape a team from the start, I manage a team near the bottom like Arrows rather than Ferrari/Williams. It is however nice to play as a top team every now and again, and see if I can win from the start.

Who are the best drivers?
It all depends if I'm a big team or not. You can see by the ratings which are the 'best drivers' (Michael being the best), however if you can't afford them and money is tight, I go for the cheap ones or even the paying drivers like Diniz.

How many miles of testing should I do?
I usually go for 100 to 200 miles.

Should I recruit less experienced drivers and a test driver?
Certainly you can save money on your number two driver and if you are a lower team or running low on cash do without a test driver. If you do have a third driver make sure he is cheap.

Should I sack all trainees and average and good staff?
I tend to sack them when I have less than 3 spots available for new staff in the department. That way I always have room when top quality staff become available and I get a little bit of work out of them (while they are with me).

How do I use set-up? What do I top up - speed, brake or grip?
Having done Engineering Set-up Testing (you assign mechanics and drivers to do set-up testing) you get - Set-Up Testing blocks to 'spend' on each car that is racing (this is covered on pages 64/65 in the manual).

Looking at the code by improving your set-up in the following areas you perform better in the race:
Speed and grip improve how fast your car goes (speed is more important than grip by 20%)
Fuel consumption is affected by settings speed, grip heat and wind
Affects of Chassis problems are affected by speed/wind.
Tyre performance is affected by grip and dust
Overtaking by overtaking and dust
Engine Reliability - speed
Engine Heat - speed and heat
Brakes - braking and heat
Suspension - surface
Clutch - braking
Chance of Driver error - dust grip and wind

So what one's you improve depend on your circumstances - you get a different answer based on what's going on. For instance if you are getting Engine problems spend your points on Heat and Speed.

I would like to know how to build a successful team. Any hints about engineering?
Cars: Maintenance and Repairs are vital to ensure optimum race performance. Ensure your two race cars are 100% every race. If you are low on money ignore the third car and at the start you can save a bit of work by switching to the third car instead of repairing one of your race cars.
Design: I cannot stress enough that you must create a legal chassis before the end of the season. So start with Chassis design straight away.
Design Technology: Assuming the Chassis is making good progress you can look at improving this season's car.

This list gives the relative performance boost of each technology/aid. For example, Brakes is 3, Gearbox 9. So if you develop a better gearbox it's benefit is three times that of Brakes. Note: when it comes to the race an individual benefit hardly alters (and in some cases will not change) the car's performance however as you improve these minute changes will mount up and give you an improved performance.

Technology:
Brakes 3
Clutch 3
Electronics 2
Gearbox 9
Hydraulics 2
Suspension 10
Throttle 4

Driving Aids:
Active Suspension 12
Automatic Gears 8
Power Brakes 6
Traction Control 10

So you now know which components to focus on. However some components have other benefits:

Brakes: Overtaking
Clutch: Start
Suspension: Tyres
Throttle: Fuel Consumption

Driving Aids:
Active Suspension: Tyres
Power Brakes: Overtaking
Traction Control: Start, Tyres

I would like to know how to build a successful team. Any hints about construction?
You will find yourself building spares most of the time you must keep the race cars running. As soon as the designers finish their work I get the Engineers cracking on building the component.

After testing, how do I improve on aspects like tyres and fuel etc. when there is no "tick" box to the right of the progress bar?
To gain any benefit from this for Engine, Tyre or Fuel you have to have an R&D deal with the manufacturer/sponsor. I played with Williams and had a bonus from my Tyre supplier of Assist Tyre R & D for 1998. I did Tyre testing - got 10 blocks worth of result. Went to Engineering: Contracts and hit the R&D button to perform research. This gave me three remapping points which I used to create a new Tyre. Hope this helps.

Is it good to re-map my tyres, engine and fuel?
Improvement is obviously best as your component just gets better. I would probably only use Remapping if I was really stuck and needed to get an increase quickly (e.g. Engine rigidity) and I had more remapping points than improvement points.

How can I edit the stats of players, tires engines and fuel before the game has loaded?
Our contract did not allow us to include an editor (or provide season updates), however I did hear rumour of someone out there creating their own GPW save game editor but I do not have their contact details.

I have GPW but it won't play on Windows XP (or 2000) is there a patch or something else I can do?
Send us an email and we will try and help you.

Could you tell me if you ever released the second version to your GPW hints ?
Unfortunately the GPW team has been disbanded and the author of the hints and tips has moved on so sadly there never was an update to the hints.







e-mail: grandprixworld@yandex.ru





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